Examples of relevant creative practice

Children’s Nebuliser Prototype — Arduino & Companion App

This research project explored how interactive design can transform routine medical treatment into a more supportive and playful experience for children. Using an air pressure sensor connected to Arduino, I collaborated with a technical support and developed a prototype nebuliser that communicates with a companion mobile app.

Each time a child uses the nebuliser, the app responds by giving “energy” to a small digital elf character, encouraging consistent use while creating a sense of care and reward. The design combined hardware prototyping, 3D printing, sensor integration, and app design to bridge the clinical function of a medical device with emotional engagement.

By connecting embodied action (breathing into the nebuliser) with digital feedback (nurturing the elf), the prototype demonstrated how immersive, interactive systems can link physical behaviour with emotional and social meaning. This project reflects my broader practice of blending technology, embodiment, and narrative to create experiences that are functional, humane, and resonant.

Prototype Demo of using air pressure sensor to control character in the app.

Digital Sculpting & Organic Forms

This body of work explores how digital sculpting and medical imaging data can be transformed into tangible, expressive forms. From organic sculpting to CT-based anatomical reconstructions, I investigate how biological structures can be reinterpreted as sculptural objects. These works bridge scientific accuracy with artistic interpretation, translating anatomical data into tactile forms through 3D modelling, printing, and silicone casting.

This practice underpins my interest in how technology can reframe familiar structures in new perceptual ways — a foundation I now aim to expand into immersive, sensor-driven artworks that embody philosophical questions about perception, empathy, and the “Other.”