Desktop App | Gamification | Education

Match the Bone


Play as a detective. Solve mysteries. Learn anatomy.

A fun, narrative-driven anatomy game that transforms learning into an immersive investigation.

A collaborative project developed with Humayra Barka.

Organisation

The Glasgow School of Art

Date

2022

Role

Outcome

Desktop App

Scope

Co-led the design and development of a narrative-driven web-based anatomy game. Defined the product concept, user flow, and interactive elements to make anatomy learning engaging, playful, and memorable for young learners.

Problem & Challenge

Traditional anatomy education can be dry and difficult to retain for younger audiences. The challenge was to design a web-based learning experience that motivates exploration, reinforces memory, and makes anatomy approachable through storytelling and gamification.

Product Solution

  • Narrative-driven gameplay: Players act as detectives solving a mystery by identifying human bones.

  • Gamified learning: Mini-challenges and interactive puzzles support spaced repetition and memory reinforcement.

  • Accessible platform: Web-based prototype designed to be scalable for tablets and educational settings.

  • UX-focused design: Visual cues, feedback systems, and interactive 3D assets guide players through the learning process.

Target Audience

Young learners, STEM students, museum visitors, and interactive exhibition participants

‍ ‍Screenshot of the App

MATCH THE BONE demo